Motang
Press Kit

Press Kit

Official studio information and assets for press, creators, platforms and partners. If something is missing, just email us.

Studio boilerplate (copy-ready)

Copy these as-is for a vendor profile, a store listing or media coverage — no rewriting needed.

A

One line

Motang is a one-person independent game studio making small, clearly-ruled games in a minimalist pixel style.

B

Short

Founded in 2026, Motang is a one-person independent game studio shipping on Android and PC. We prefer small, replayable designs: no long tutorials and no piled-up systems, just one simple mechanic that opens up enough depth to think about. Visually we go minimalist pixel — as few colours and pixels as possible, with information kept legible.

C

Standard

Motang was founded in 2026 as a one-person independent game studio. We work rules-first, then visuals: if a mechanic can be explained in one sentence and still offers new decisions after dozens of runs, it is worth building. Visually we use minimalist pixel art — few colours, few pixels, high information density. That is not corner-cutting; it lets players read the situation faster. We prefer small games that we maintain for the long run, and player feedback directly shapes later rule changes. Three titles are released, with another in development. Website: motangstudio.cn

Studio facts

Studio name
Motang (末唐的工作室)
Type
Solo independent game studio
Founded
2026
Platforms
Android · PC
Published titles
3 (Myriadoor, While You're Away and Wattbound, September 2026)
In development
1 (early prototype)
Website
motangstudio.cn
TapTap studio page
www.taptap.cn/developer/468453
Contact
motang.studio@outlook.com

Brand assets (studio)

Official logo files for coverage and partner materials — no need to request them. Please do not stretch, recolour or add outlines. Use the black version on light backgrounds and the white version on dark ones.

Motang Studio primary mark (white version) Motang Studio horizontal logo (white version)
02
04

Colours & typeface

Core colours: paper #f9f8f6, ink #272727 and orange #f37021 (the single accent). Typeface: Noto Sans SC (SIL Open Font License 1.1).

Title assets

The assets below cover our released titles; studio-level assets are in the section above.

Myriadoor

Asset Format Status
App icon PNG, 270 × 270 Ready to use
Screenshots JPG, 1080 × 608 (8 images) Ready to use
Trailer / gameplay capture Not produced yet
A

Title blurb · one line

Myriadoor is a minimalist pixel-art turn-based roguelike: open a door, fight a three-round battle, keep walking.

B

Title blurb · paragraph

Myriadoor is developed by Motang. It treats how dark a door is as both difficulty and resource: darker doors grant more stats, the enemies behind them are stronger, and enemies can change their move. Battles last only three rounds, so players must trade off Strength, Agility and Magic — while the orange-door and Luck systems give them a way to cultivate luck deliberately.

While You're Away

Asset Format Status
App icon PNG, 270 × 270 Ready to use
Screenshots PNG, 1080 × 1920 (6 images) Ready to use
Trailer / gameplay capture Not produced yet
A

Title blurb · one line

While You're Away is a very small pixel-art casual game: leave one thing on the desk, close the page, and it keeps living without you.

B

Title blurb · paragraph

While You're Away is developed by Motang. There is only a small cat in the room. Before you leave, you pick one of three things to leave on the desk — a lamp, some food, a book — and then you can close the page. It lives the days for you: dimming the lamp, eating what you left, falling asleep at the desk, or doing nothing at all. Time keeps running while the page is closed (up to seven days are simulated at once), and the 25 things it can do never repeat back to back. There is no win or lose state and nothing nags you to come back: it runs fully offline with no ads, and your save stays in your own browser.

Wattbound

Asset Format Status
App icon PNG, 512 × 512 Ready to use
Screenshots PNG, 1280 × 720 (7 images) Ready to use
Trailer / gameplay capture Not produced yet
A

Title blurb · one line

Wattbound is a turn-based scavenging survival game: 144 steps a day, five minutes a step, and a whole building that goes dark at 20:00 — bank enough power before then and buy a UPS.

B

Title blurb · paragraph

Wattbound is developed by Motang. You work the grid floors of a building: the number on a crate is how many cells of power it is worth, and the things downstairs — Shade, Bell and Gate — will chase you, bite you and guard the crates. Power you pick up goes into your backpack first; at 20:00 you have to be standing on your own dorm cell for it to count, or everything you are carrying is lost. Rent is collected every three days, and missing it cuts the power for good. Objective mode ends when you bank the target; Endless mode has no finish line, only how many days you lasted. The target is yours to set between 40 and 120, and the four difficulty tiers only change how many monsters there are and what a mistake costs — never the rent.

Contact

Press enquiries, asset requests and interview invitations — email us directly.

Press
motang.studio@outlook.com
Business
motang.studio@outlook.com