Fact sheet
- Genre
- Strategy · Tower defense · Build
- Platform
- Web (H5)
- Released
- October 18, 2026
- Current version
- 0.3.0 (test build)
- Last updated
- 2026-10-18
- Developed & published by
- Motang Studio
What the game is
PHASE WEAVE is a landscape, single-player, short-run array-building defense game: place capacitors, prisms, echoes and frost modules on a 4×3 grid, watch three incoming lanes, and decide whether this round is for charging or for releasing.
A run takes about 3 to 5 minutes including planning. Click or drag to place — it plays with touch or mouse and keyboard. Chinese and English are both included, along with a battery saver and original synthesized sound. This test build has no ads, no purchases and no account requirement.
How a run goes
4×3 array, three lanes
Build your array first: capacitors store charge, prisms fire beams, echoes catch shots, frost leaves marks. Enemies arrive from three lanes — top, middle and bottom — and the next wave tells you its distribution in advance.
Blue phase: charge and catch
In blue phase capacitors store charge, prisms prime their beams, echoes catch incoming shots, and frost leaves marks on enemies. Nothing here hits hard on its own — this is the phase that banks the resources.
Orange phase: pierce, return, burst
Switch to orange and adjacent charge powers piercing beams, stored shots return fire, and frost marks burst into area damage. Both phases share the same array — the shape stays, the meaning changes.
Rebuild between waves
Between fights, rotate, upgrade or replace modules, then pick one modifier — diagonal links, refraction, return flow — so the resource cycle changes for the next wave.
Five waves and the Prism Warden
Five waves unfold one by one, ending with the Prism Warden, whose attack routes are signposted so you have time to rebuild. There is also a daily seeded challenge, with scores kept only on your own device.
Screenshots
All images are in-game captures (1280 × 720).
Changelog
| Version | Date | Notes |
|---|---|---|
| 0.3.0 · First test build | 2026-10-18 | Rebuilt as a landscape 4×3 array-building defense across five waves; added capacitors, prisms, echoes and frost with adjacency links; blue phase charges and catches, orange phase pierces, returns fire and bursts, plus a new directional pulse; added two starting arrays, six rule modifiers, daily contracts and a telegraphed boss; polished the interactive tutorial, pause and resume, local records, Chinese/English and battery saver; results can copy the array, seed and a feedback template. No real ads or purchases in this build. |
Play & follow
PHASE WEAVE is out on TapTap as a web game — landscape orientation recommended. Follow the game page to catch version updates first.