Motang
GAME

PHASE WEAVE

Your array decides what each phase means. Four modules on a 4×3 grid, three incoming lanes, and one call: charge now, or release now.

Array-building defense Released

Fact sheet

Genre
Strategy · Tower defense · Build
Platform
Web (H5)
Released
October 18, 2026
Current version
0.3.0 (test build)
Last updated
2026-10-18
Developed & published by
Motang Studio

What the game is

PHASE WEAVE is a landscape, single-player, short-run array-building defense game: place capacitors, prisms, echoes and frost modules on a 4×3 grid, watch three incoming lanes, and decide whether this round is for charging or for releasing.

A run takes about 3 to 5 minutes including planning. Click or drag to place — it plays with touch or mouse and keyboard. Chinese and English are both included, along with a battery saver and original synthesized sound. This test build has no ads, no purchases and no account requirement.

How a run goes

01

4×3 array, three lanes

Build your array first: capacitors store charge, prisms fire beams, echoes catch shots, frost leaves marks. Enemies arrive from three lanes — top, middle and bottom — and the next wave tells you its distribution in advance.

02

Blue phase: charge and catch

In blue phase capacitors store charge, prisms prime their beams, echoes catch incoming shots, and frost leaves marks on enemies. Nothing here hits hard on its own — this is the phase that banks the resources.

03

Orange phase: pierce, return, burst

Switch to orange and adjacent charge powers piercing beams, stored shots return fire, and frost marks burst into area damage. Both phases share the same array — the shape stays, the meaning changes.

04

Rebuild between waves

Between fights, rotate, upgrade or replace modules, then pick one modifier — diagonal links, refraction, return flow — so the resource cycle changes for the next wave.

05

Five waves and the Prism Warden

Five waves unfold one by one, ending with the Prism Warden, whose attack routes are signposted so you have time to rebuild. There is also a daily seeded challenge, with scores kept only on your own device.

Screenshots

All images are in-game captures (1280 × 720).

Planning: the 4×3 array on the left, next wave's three lanes on the right, four module types and the launch button below
Blue phase: capacitors store charge, prisms prime, echoes catch incoming shots
Orange phase: adjacent charge powers piercing, caught shots return fire
Wave five: the Prism Warden arrives, its attack routes announced in advance
Between waves: rotate, upgrade, replace — or take one rule modifier
Results: score and array are kept, and the seed can be copied for another run

Changelog

Changelog
Version Date Notes
0.3.0 · First test build 2026-10-18 Rebuilt as a landscape 4×3 array-building defense across five waves; added capacitors, prisms, echoes and frost with adjacency links; blue phase charges and catches, orange phase pierces, returns fire and bursts, plus a new directional pulse; added two starting arrays, six rule modifiers, daily contracts and a telegraphed boss; polished the interactive tutorial, pause and resume, local records, Chinese/English and battery saver; results can copy the array, seed and a feedback template. No real ads or purchases in this build.

Play & follow

PHASE WEAVE is out on TapTap as a web game — landscape orientation recommended. Follow the game page to catch version updates first.