Motang
GAME

Wattbound

A turn-based scavenging survival game. The whole building goes dark at 20:00 — and power only counts if you are standing on your own dorm cell.

Turn-based scavenging survival Released

Fact sheet

Genre
Casual · Turn-based · Scavenging survival
Platforms
Android / PC
Release date
21 September 2026
Current version
1.0.1
Last update
2026-09-23
Developer & publisher
Motang

What this game is

Wattbound is a turn-based scavenging survival game: 144 steps to a day, five minutes a step, and a whole building that goes dark at 20:00. You have until then to bank enough power to buy a UPS.

Working the map is simple — you scavenge on a grid, and the number on a crate is how many cells of power it is worth. But what you pick up goes into your backpack first: at 20:00 you have to be standing on your own dorm cell for it to count, and anything still in your bag downstairs is lost.

How a run goes

01

144 steps to a day

You wake at 08:00; the building goes dark at 20:00. A step, a hit and a wait all cost 5 minutes — and holding a direction key keeps you walking.

02

Power only counts in your dorm

What you pick up goes into your backpack and only enters storage on your own dorm cell; anything still downstairs is lost. Press Q in the dorm to tip your bag into the battery bank without ending the day — so you can haul load after load.

03

Two modes, and you set the target

Objective mode ends the moment you bank the target; Endless mode has no finish line, only how many days you lasted. The target is yours to set from 40 to 120, and the four difficulty tiers only change how many monsters there are and what a mistake costs.

04

Rent every three days

Day one is rent-free; after that it comes every three days and covers three days at once. Miss it and the power is cut on the spot. Every fourth upgrade you buy raises the daily rent by 1, and every death in the run raises it by 1 more (up to +2).

05

Who is downstairs

Shade: 3 HP, bites 1, chases you. Bell: 5 HP, bites 2, chases from further. Gate: 5 HP, guards crates, never chases. Chasers move only once every two of your actions, and they never enter the three cells around your dorm.

06

You earn your upgrades

Buy them standing on your dorm cell: 1 stamina +2 / 2 attack +1 / 3 bag +5 / 4 storage +20. Downing a monster is worth 1 cell of power and takes no bag space — and for every 3 combat upgrades you buy, the monsters get stronger too.

Screenshots

All images are captured in-game (1280 × 720).

Start screen: save slots, Objective / Endless mode, target size and difficulty all set in one view, with a real progress bar for the target
The how-to-play page (two columns): 144 steps to a day, when the lights go out, how power gets banked, upgrades and monsters
Day 6, 08:00: scavenging the grid — the number on a crate is how many cells it is worth
Day 6, 10:01: bitten by a Shade — downing a monster is also worth 1 cell of power
Day 6, 19:56: 20 steps from the dorm with 4 minutes left — you cannot even walk it in a straight line
Paused: Esc to resume, Enter to return to the title (your run is saved)
Target reached: you buy a UPS — "from now on, 20:00 is just lights out"

Changelog

Changelog
Version Date What changed
1.0.1 · Visual overhaul 2026-09-23 Full visual overhaul: the game moves from pixel art to a refined look — rounded panels, anti-aliasing, clearer Chinese type, and tile seams instead of a grid — while gameplay and numbers stay exactly as they were. New: a start screen (save slot / mode / target / difficulty all set in one view), a two-column how-to-play page and a pause panel, plus a real progress bar on the title screen. Fixed: at dusk the character was almost the same colour as the floor and you could not tell where you stood — the character now lightens a beat after the scene and keeps a fixed white outline. Fixed: on mobile, the further you dragged the harder it was to turn. On mobile the direction indicator now follows your finger, the turn check is more forgiving, and the three bottom-right buttons are bigger. New: you can now delete a save slot from the title screen.
1.0.0 · First release 2026-09-21 Two modes — Objective mode (bank the target and you win) and Endless mode (no finish line, longest day count recorded); the target itself is adjustable from 40 to 120; and four difficulty tiers: Relaxed, Standard, Hard and Brutal.

Download & follow

Wattbound is live on TapTap for Android and PC. Follow the store page to get version updates first.